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Madden NFL 18 - Overview Of Madden Ultimate Team

The popular Madden football franchise arrives in its 2018 edition using the Frostbite graphics engine, so we can expect graphics in greater detail and lighting. In addition they have incorporated new styles of game, modes and functionalities that will make of this delivery something that you have never seen.



The game's biggest and likely most–played mode, Ultimate Team, returns with little change. Players still build a fantasy team composed of cards representing football players that still cost real money. New to Ultimate Team mode, however, is three–player co-op. Players may combine their Ultimate Team rosters and play three-against-three, with one player designated head coach, one designated offensive coordinator and one designated defensive coordinator. It’s fun, but it isn't game-changing. Sadly, though, Franchise mode remains completely untouched.

Madden Ultimate Team continues to be one of the franchise’s most popular game modes. MUT allows you to build a dream team by completing challenges, beating other MUT players online, and by buying cards (with Madden’s in-game currency) through the auction house. Completing various challenges earns you coins and you can use these coins to buy packs of cards and build your team. MUT has been around for several years, but the game mode has grown exponentially in terms of the amount of challenges you can do. Even if you do not want to play online vs. other MUT competitors, there’s enough offline challenges to make the mode worthwhile. The other nice thing about MUT, as opposed to sports games that have similar game modes, is that can earn great players fairly quickly. When it comes to a certain baseball game on the market, it seems like you have to play the game for 100 hours to earn a great player. But in MUT my team started off with Jerry Rice and Rob Gronkowski. Having players of that caliber at least makes my team competitive.

That gets a new mode, MUT Squads, which marks the return of cooperative online multiplayer (but only in Ultimate Team) for the first time in this series since 2013. MUT Squads can be a rollicking good time - but it depends on the users’ coordination and communication, which is not an unfair expectation. In MUT Squads, one user handles the offensive play calling (and performs as the quarterback), another handles the defensive play calling, and a third, the “head coach,” supplies the team’s uniform and stadium from their Ultimate Team collection, and they can choose any playing role not occupied by the other two.

Madden's old online team play mode only gave users control of the offense’s so-called skill positions - quarterback, runner or receiver. MUT Squads lets any user take control of any player on the field. It’s a nice idea to take over an offensive guard and imagine pulling out like Jerry Kramer to de-cleat some poor bastard on the wrong end of a power sweep; there just aren't enough instances where it’s really fun to take that role.

Receivers play the biggest role in MUT Squads because the user can run whatever pattern they please, irrespective of the play’s design. In the old co-op mode, a quarterback would throw to the route that the receiver was ordered to run, whether the user followed it or not. Madden NFL 18’s designers say MUT Squads’ quarterback AI will now throw to a receiver where he actually is, theoretically opening up multiplayer to all kinds of wacky, improvised receiving routes. That's a nifty sell, but it didn’t have much practical application working with total strangers. Unless a user-controlled QB and receiver know what the other is doing, it’s best to run the play as it's designed - and the user-controlled receiver should make their move a step or two earlier just to be on the safe side.

Are you excited to know the big update currently? It must be a pleasant journey. Just gather cheap mut 18 coins for sale on Madden-Store to start your wonderful experience.